Design and build your own medieval tavern!

Build a tavern from the ground up in any way you imagine it! It can be a classy place meant to serve kings or a restaurant which specializes in great food.

Optimize your seating arrangement to allow your staff to be as fast as possible, upgrade and expand to attract even more patrons and spread your business to include a hotel, a weapon shop and maybe even a medieval food delivery service!

In order to keep your customers happy you will need to have enough food and drinks at all times, efficient staff, great decorations and proper lights. Combine all of that with your imagination and your tavern might be the best in the kingdom!


StatusPrototype
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(41 total ratings)
Authorlukaglavonjic
GenreStrategy, Simulation
Made withUnity
Tags3D, beer, Indie, Management, manager, master, Medieval, tavern

Comments

Log in with itch.io to leave a comment.

(1 edit)

could play this for hours. great game

* mathematically your front entrance area needs to be at least one square wider. didn't account for diagonal motion of the pathways = someone's going to get clipped, either by the waitstaff or patrons entering. none the layouts will do anything but waste space otherwise. part of your problem is where you put the fireplace. i'm. not sure it should be right next to the alcohol which evaporates or blows up, either. replace the far light-source with it, and the fireplace will continue to heat the *whole room* even as the tavern expands

* if you reeeeally need something visual there, then let us customize our tavern name and unfurl it there next to the bar :)

* not impressed by your gender roles :: jobs, dude. enough of my ttrpg friends agonize over mixing that up for their npcs, the audience is no longer as receptive. please don't perpetuate that. heck, if a second mesh is too much then mix up their names and see how many of ~those~ guys go scream at you

* say, everyone's pretty pale around here, eh? in before someone points out it's historically inaccurate to have a samey-same skin tone at a *tavern* where *everyone* stops

* ah yes. the employees increase their efficiency steadily and never get raises. you are a few hundred years early for the capitalism my friend. i don't want to be the tavern owner that gets pitchforked. 

* the idle staff facing the bar like blair witch project is a little off-putting? i kind of want to see them in the corner gossiping

* there is something wrong with the efficiency of the bussing. i have three cleaning but the tables remain cluttered

* related to that, i would love love love a mechanic where if too many cups are in front of a customer, they get cut off to food, water, lemonade. i mean we can visually see the new drinks clipping out the empties. i think it would help a lot of people struggling with alcoholism, which is a right bitch, to see a barkeep doing their job

* yeah you should probably curb your simulation-no-ceiling-consumption maths before you do something ambitious like cater to the furries. because that demographic is going to shred through that, code and all. and you definitely want them on your side. as it is, i cannot recommend it to that crowd. yet.

(2 edits) (+1)

some late game weirdness. the most annoying is adding a plant next to the curtains causes instant waitstaff freezing. also they're going outside to service that corner - and through the wall. the right-hand wall from the door is the most frequent offender

(we tried to put as many in one shot) we could not recreate the large numbers of guests ending their walk early and sliding through tables in their sit-down motion. but yes they moonwalked through the furniture. second are the waitstaff just freezing - you can see the jobs still in front of them

most of the snags were around this round table but not always. they'll just stop dead and no amount of changing interfaces or clicking gets them going again. all of the customer walk-outs due to that

and this, i do not know. you can see my 1 waitstaff returning to the bar. looked everywhere could not find the other 2. many minutes pass. i had other business, came back and everyone was back.

EDIT coming back nearly 2x later: i fired Olga for disappearing. hired replacement. now i have 4 waitstaff because Olga reappears by the bar and stands there; i cannot fire her. meanwhile, ghost of Olga is... i think it is some of the kitchen dishes are being held hostage by her, bc the drinks are disappearing as usual.  the only other clue is she is at max level and yet her XP is half, and there is an exclamation point next to it.

(again, if you want 4-seat tables to be normal, you have to give us that lost row of spaces with the stools no one can use. pathways with furniture in them are just going to add up to more clipping problems, and those in turn affect your gameplay)

and. your bookshelves are 1-2 shelves too high. they don't look sturdy and they obstruct nearly every angle of screenshot. 

if you want a low (and low-poly) decoration without all those angles to cause clipping glitches, a decorative pot would have been standard. you don't have to *explain* that it's for spitting  / chewing tobacco. the kids will just think it's a nice pot.

this next is purely frivolous and self-indulgent  -
it would be awesome if some of the customers paused at the door and looked around before walking forward to sit down. yes it will cause so many problems at the entrance, so i realize the trouble with that. it would just be cool
and if you can't give the cook a ladle - that would be difficult - at least give him some oven mitts! he has dragon hands right now
(+1)

Fun casual game! I LOVE the animations.

great game, really ! Would love to get a steeper and denser learning curve, with more choices available for each upgrade, especially in the menu items. One could easily imagine a few new meals for every upgrade, for instance. To make it short, i love the graphics as well as the game engine's isometric view, along with the general mechanics of the game ! Just would like to see it get a little "richer", in terms of options as well as diversity of the items buying offer. Great game anyway, keep up the great work : and i see here the fundamentals of an excellent casual game...!

(+1)

This is really fun, but I wish there was a sell or undo button for when you accidentally buy the wrong item TmT

(1 edit) (+2)

There is a sales button! If you have accidentally bought the wrong item, you have to click on the item again. Three buttons will show up: One button with a coin, one with a box and one with an arrow. Click on the button with the coin to sell the item. I hope I could help!

(+2)

great game but i would like a fullscreen:)

(+3)

love this game. wish it can go fullscreen though!

This is so cute and has a lot of fun casual gameplay. 

Hi Luka, is the game still on the plan to arrive to Itch Io in its Application Form? Can't really find it on the store :/

(-3)

Fun game, but finished this version in just a few hours sadly, and it didn't make it clear how short this version was/how little you could upgrade the tavern. Tempted to buy it because of how much I enjoyed this version, but it would be nice if you could keep your progress since I've put quite a few hours into playing it in this flash game style format :/ IDK maybe that even puts me off buying it, knowing all my progress so far is for nothing. 

(+1)

Where is the soundtrack?

Downloaded this on the itch.io app and it doesn't go full screen. It also has a weird white box around it. You might check into that. Otherwise it works perfectly and I might pick this up on steam sometime.

I picked this up on Steam. I'm wondering how is it that I move the waitresses from one floor to another? Currently the little available circle lights up but I can't actually place here. Bugging me. Just curious. THX.

Is the full release coming to itch.io?

Probably yes :) 

If the web game is like the Steam game, bring it on, enjoy playing it. Very relaxing. Thanks

Thanks a lot :) It should be very similar in pacing

(+1)

Oh this looks so cool! Saw it on Nookrium's youtube today and had to check it out.

Thanks a lot :) This is a really minimized version because I was really limited for the web version, but next week you can try a free demo on Steam when I release it :)

Looking forward to it!

The web version is pretty fun, any chance of a Linux port for the desktop version?

I really enjoyed the game!
Unfortunately there are some memory leaks / other small bugs that stoppes the game progress: after about 1-2 hours of game, no dishes are serverd. I have to restart the game to proceed.

Also I really don't know how to expand my tavern more. I have completed all the tasks, but there is no possibility to have 2nd floor. Will it be in the final version of the game?

(+1)(-1)

Hello! Thanks for the comment :) There is a PC version of the game here https://lukaglavonjic.itch.io/tavern-master-pc
It has many many more features than the web version since it's not limited by webgl engine :) You can try that version and let me know what you think :)

(+1)

Hi there! This link seems broken unfortunately. :( could you share a new one with us?

(+1)

this game is amazing i love playing it in my free time, I'm yet to beat it lol.

great graphics and good controls, i couldn't find any problems in it too!

(+1)

Thanks :) I hope you'll like the PC version as well :)

(+2)

how I can have point something on people per min , you can't have less than one person so why the heck do you use a float there?? is f**king killing me. beside that the game is awesome!!

(+1)

Tavern Master (GamePlay Walkthrough)

(+2)

i really like it, i can see a good future for this

(+1)

Nice start, especially the art feels just right for the mood of the game. A few crits/suggestions:

1. I couldn't find any indication of what if any benefit the swankier furniture confers.

2. I couldn't see any way to delete or otherwise upgrade existing furniture.

3. One table and two benches got built with a different orientation to all the others. Couldn't see why, couldn't see any way to rotate them.

4. It turns into a bit of an idle game after the first few levels; once you've done new unlocks there aren't many more decisions before the next upgrade.

5. Could really use a fullscreen option! Definitely felt cramped playing in a ~quarter of the screen.

(+1)

Thanks for the feedback! If you like this game make sure to wishlist it on Steam. Full version will have many more things to do in the game :)

i think if you click on a piece of furniture you should be able to see three buttons around it. the coin should sell it. otherwise i don’t know yet. 🍺🍺🍺

(+1)

I really enjoyed it! Can't wait to see more!